When performing drawing operations, the VEE port may report incidents that occurred during a drawing to the application. Graphics contexts enable this by holding flags that can be set by the VEE port and read by the application.
When the VEE port needs to report an incident, it will set drawing log flags in the graphics context describing its nature. The application will then be able to read the flag values to know if an incident occurred. This mechanism is meant to help the developer to debug the application if it does not display what is expected. See Drawing Logs for more information on setting drawing log flags in the VEE port.
Incidents are split into two categories:
- Warnings are non-critical incidents that the application developer may ignore. When such an incident is reported, the flags are set in the graphics context so that the application can read them. However, if they are not explicitly read, the incident will be ignored silently.
- Errors are critical incidents that the application developer should not ignore when developing. As with warnings, drawing log flags will be set in the graphics context. Additionally, an exception will be thrown when the display is flushed so that the developer is aware of the incident.
Any incident may be either a warning or an error, depending on how the VEE port reported it.
The distinction is made through the value of the flag
When the VEE port reports an incident, it sets drawing log flags in the graphics context.
Additionally, if the incident was an error, it sets the special flag
Every time the display is flushed, the flags contained in its graphics context will be checked.
If the flag
DRAWING_LOG_ERROR is set — which means an error has been reported — the
flush function will throw a
MicroUIException with the code
DRAWING_ERROR, and the values of the drawing log flags in its message.
Afterward, the flags will be reset.
This behavior can be disabled at build time. In this case, the flags will keep their values after the display is flushed, and no exceptions will be thrown.
Therefore, the developer should not rely on the drawing log flags in the application workflow. They are meant to be used as a debugging hint.
If an exception is thrown, the application developer should use the flag values to find the cause of the error and fix it accordingly.
MicroUI only checks the drawing log flags automatically during a display flush. The developer may want to read the flag values between drawing operations to investigate the cause of an error. Two functions are provided to do so:
GraphicsContext.getAndClearDrawingLogFlagswill return the current values of the flags and reset them.
GraphicsContext.getAndClearDrawingLogFlags. However, it will also throw an exception if the flag
DRAWING_LOG_ERRORis set, like it is done when the display is flushed.
For example, if a VEE port with no implementation to draw circles reports an error with the flag
DRAWING_LOG_NOT_IMPLEMENTED, the application would behave as below.
// The VEE port has not implemented this function. Painter.drawCircle(gc, 1, 2, 3); // This throws a MicroUIException with the error code -13 (DRAWING_ERROR). Display.getDisplay().flush();
The application developer could force a check of the drawing log flags:
// The VEE port has not implemented this function. Painter.drawCircle(gc, 1, 2, 3); // This throws a MicroUIException with the error code -13 (DRAWING_ERROR). int flags = gc.checkDrawingLogFlags();
Or the developer could explicitly retrieve the value of the flags:
// The VEE port has not implemented this function. Painter.drawCircle(gc, 1, 2, 3); // This retrieves the values of drawing log flags. int flags = gc.getAndClearDrawingLogFlags(); // This prints "80000001" (DRAWING_LOG_ERROR | DRAWING_LOG_NOT_IMPLEMENTED == 1 << 31 | 1 << 0). System.out.println(Integer.toHexString(flags));
When releasing an application, the developer should disable the automatic check of drawing log flags performed when the display is flushed. Doing so will prevent exceptions from being thrown, which would cause an unexpected crash. It will also not clear the drawing log flags when the display is flushed.
Disabling this check can be done by setting the constant
false when building the application.
If it is not set, it defaults to
MicroUI provides a set of constants to describe reported incidents.
They are defined and documented in the class
||This function is not implemented.|
||This function must not be called in this situation.|
||The system ran out of memory.|
||The VEE port modified clip values in the graphics context.|
||An incident occurred in an underlying library.|
||An incident that does not match other flags occurred.|
||Special flag denoting critical incidents.|
The special value
DRAWING_SUCCESS (defined as
0) represents a state where no drawing log flags are set, so encountering this value means no incident was reported.
New flag constants may be added in future versions of MicroUI. Also, their actual values may change, and the developer should not rely on them.